PC: Windows 10 Enterprise (In Sophos > Help : Endpoint security and control 10.8)
For a week now I've been struggling with an issue on my work network where UE4Editor.exe and SkookumIDE.exe can't communicate with each other.
The network guy in charge of Sophos management is out of town for a while.
I have contacted the creators of SkookumIDE to try to trouble-shoot the problem, and Sophos is the likely culprit - case in point, disabling firewall (allowing all through traffic on Primary/Secondary in Sophos) completely allows SkookumIDE.exe and UE4Editor to communicate with each other. There is no remote communication going on, both exes exist on the same PC. In addition, I've verified that the same exact UE4 source code and SkookumIDE source code work on my Home PC network, which does not use Sophos, w/o issue.
By default SkookumIDE and UE4Editor use a localhost loopback IP by default 127.0.0.1:12357.
According to the author of SkookumIDE, "UE4Editor.exe calls a windows api called ShellExecuteW to launch SkookumIDE.exe. These should be the only executables invloved. I wouldnt be surprised if Sophos is intercepting calls to SHellExecuteW and dropping them, lots of malicious software tries to use ShellExecuteW."
If I ping (ping -t 10.0.1.225) my local address with Sophos's firewall enabled, I get incessant "Generic Error"'s.
This happens even though I've added UE4Editor.exe and SkookumIDE.exe both to the firewall exceptions list in Sophos and in Windows Defender Firewall.
Only Web traffic is directed through a proxy at work. Loopback is enabled for TCP UDP in Sophos.
Edit: Just for good measure, localhost, my local ip, and the loopback ip are added to the proxy server exceptions list
I dont know much of anything about network-related stuff.
By the way, I'm in Japan. Any suggestions for things I could try so that UE4Editor.exe and SkookumIDE.exe can communicate with each other w/o any intervention from Sophos?
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