There is a similar issue with online game sites e.g. based on Adobe Flash/Shockwave Player. The quota is checked via URL request when you start playing. During the game no URL request is sent. Therefore the time quota check cannot be performed, and you get unlimited play time. The following scenario is possible: At the beginning of your play time quota you open different games in different browser tabs, getting a real huge playground for many hours. Is there any way to fix this issue within the UTM 9? I searching for a mechanism which limits the play time independently from URL requests.
There is a similar issue with online game sites e.g. based on Adobe Flash/Shockwave Player. The quota is checked via URL request when you start playing. During the game no URL request is sent. Therefore the time quota check cannot be performed, and you get unlimited play time. The following scenario is possible: At the beginning of your play time quota you open different games in different browser tabs, getting a real huge playground for many hours. Is there any way to fix this issue within the UTM 9? I searching for a mechanism which limits the play time independently from URL requests.